Unity 3D Making A Game (Slot based) Part 5 - YouTube

unity 3d slot machines

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This simple package is an example project for those who want to make an uGUI slot-machine game for the first time!. Are you missing a using directive or an assembly reference? i have this message when importing your project to unity how to fix this?. Please install NGUI 3.7.x! https://www.assetstore.unity3d.com/kr/#!
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Slot Machine Source Code - Android & iOS & Windows - Casino Game Source Code Unity3D - Duration: 2.
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This simple package is an example project for those who want to make an uGUI slot-machine game for the first time!. Are you missing a using directive or an assembly reference? i have this message when importing your project to unity how to fix this?. Please install NGUI 3.7.x! https://www.assetstore.unity3d.com/kr/#!
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Hey there, First off i want to mention i love Playmaker, finaly something let me make games without to much hassle of programming.
So next thing i tried is to create 20 cubes inside each wheel and a collider detector cylinder and tag each cube with the matching symbol.
But that didnt worked out neither, not sure where i'm going wrong.
That's the mandatory approach for a real implementation of a slot especially if you will plug your slot to a server giving you the odds and results.
The reason is that todays slot machines have reels with more slots than you can physically put on the physical rotating reel because of the odds.
If however you don't wanna go that far, a collider acting as unity 3d slot machines result "Area" will help you, so your second solution is a good starting point, but I would not use tags.
If each cubes has a fsm attached with a reference to what it's supposed to show, you can then query the result area collider for the current cubes currently colliding or something, then you know which cubes are front.
You will most definitly need to fiddle with ArrayMaker if you want to deal with arrays and hashtables.
Slot machines is the perfect example of a good use of arrayMaker.
I would not even try to build a working unity 3d slot machines machine without this actually much much arrays and hashtable involved when building a slot machine.
I never used arrays or even heard of hash tables but i hope with looking unity 3d slot machines the unity 3d slot machines that are available I will make some progress.
Help would be thoroughly appreciated.
Funny thing is, the original project what i dreamt-up doesnt need a win-test function.
Rice-Pork-Muchroom-desert but i got a obsessed with it to work properly and now i cant stand it it doesnt have a win-tester.
So any help is appreciated, thank you in advance!
Hi, I think slot machine is a very good topic to show off playmaker goodness.
Would you be ok if Unity 3d slot machines use your assets for this?
I'll make sure to document this with an tutorial explaning it step by step.
I think I'll make one version without arraymaker, and one more advanced using arrayMaker.
Regards ArrayMaker, visit and mess with the samples provided, this is your first stop as to understand how it works.
Bye, Jean Hi, I think slot machine is a very good topic to show off playmaker goodness.
Would you be ok if I use your assets for this?
I'll make sure to document this with an tutorial explaning it step by step.
I think I'll make one version without arraymaker, and one more advanced using arrayMaker.
Regards ArrayMaker, visit and mess with the samples provided, this is your first stop as to understand how it works.
Bye, Jean Hey Jean, Thank you for your help, i really appreciate it.
I looked at the examples but it didnt do much for me, i never used arrays so its kinda hard what to start with etc.
To be clear, i'm not complaining about the lack of documentations.
I'm very happy with people like you taken the effort to make things better for us all.
People as you make the world a bit better.
Hi, It's on my list of things to do haven't forgotten, I have two more pending thread to complete on this forum, and then I'll tackle the slot.
Get back again end of april I know this is far.

Zoro

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